Changelog
What changed in each update of Skyward Oath, newest first.
Each update has a version number, vMAJOR.MINOR.PATCH: the first figure for a major release, the second for new features and content, the third for fixes alone.
v1.6.0
Your game now lives on the server, the events come alive, the arena fights real players, and new familiars to chase.
New
- Your game is kept safe on the server: every summon, capture and fight is decided there, so your progress follows you to any phone.
- The raid remade: walk the Frostfall Reach's five zones, find raid bosses of your own on the road, call your allies for help and share in every fall.
- The arena fights other players' own teams.
- Every raid, arena and Spire run ranks its players, and your rank's rewards come to your Mail when it ends.
- Fair Winds, the fourth week of each month: the story's zones pay 1.5 times the XP and gold, with a gift for each of seven days you log in.
- Each event opens with its own summons in your hands, its own login gifts, and a reward track you can watch fill.
- The Summon Ticket: pays for a summon of the running event.
- Every event shows off its featured familiar and exactly what it brings to that event.
- Starwatch and Grand Starwatch: Starstones every day for a month, and Grand Starwatch lets you choose an Epic.
- Each event has its own set in the Treasury, and you can restore your morale when it runs out.
- A Hero's Welcome: the crew's gift of Dawn, Moon and Dusk summons when the tutorial ends.
- Invite a friend: enter a friend's code when you start, and you both earn Moonstars and a Duskstar when your Hero reaches level 10.
- New familiars: Ingrid Whitepaw, the Snow Leopard, the raid's Legendary for its top ranks in Sir Morcant's place; Kaela, the Comet Blade, on days 60 and 90 of the 90 Days Login Bonus; the Skyward Spire's own cast; Sigrun Hrimfist and Ulla Tuskfang in the raid.
- The Events page: this month's calendar, the running or next event with its countdown, and what's coming.
- Events still to come show a "Coming soon" teaser.
- Terms of use, and Help and support in Settings.
- A new app icon: Cael, sword raised against the sunrise, and the app is now called Skyward Oath under its icon.
Changed
- Info's notices remade as cards.
- The Dawn and Moon Summons each have their own painting.
- New looks for two lines: Odile Silkfang, the Spider Thief, and Kassia Delos, the Storm Fencer.
- The arena's and PvP's banners repainted.
- Each familiar's watercolour now matches its rarity.
- The Skyward Trials and the Zenith Summon: an Epic or better sure on their upper floors, each with a chance at a Legendary.
- The Reliquary keeps its Legendary in its last box.
- The Halo Summon's three summons for 280 Starstones.
- Ankhor, the Brazen Giant, is stronger.
- The Skyward Spire's battles are fairer.
- Sound effects are off for now, until new sounds and music arrive.
Fixed
- The zone board runs much more smoothly as your Hero hops around it.
- An event's points to go never show below zero.
v1.5.0
Two new Legendaries, over a hundred new familiars, every island's foes remade, and summons that show off what they can bring.
New
- Two Legendaries to summon: Astrid, the Sky Valkyrie, who shields her allies behind a wall of wings, and Seraphine Ashcroft, the alchemist whose Liquid Fire pours molten gold over the foe. Each has a skill animation all her own.
- The Zenith Summon: climb seven tiers with Seraphine featured, every tier richer than the last, a Legendary waiting at the top.
- 34 new familiars to summon, each with its stronger form, its own skill name and its own story.
- Every foe of the Sun Isles and the Frost Isles remade, each fitting the island it fights on, from the Reed Marsh to the Grotti Mill.
- Every kind met aboard the Halcyon gains its stronger form.
- The 90 Days Login Bonus: a reward every day you play, with six familiars of its own along the way, Varran with his own Magma Cleave.
- Seren, the Kintsugi Knight, the tower's new reward, and Sir Morcant, the Black Drake, for the raid's top points.
- Every familiar's skill now plays as an animation of what it does: slashes, volleys, storms, breath, heals and shields, in its element's colours.
- Posters for every summon: the familiar large, its stats and its skill shouted out, on the Summon page, in Info and on the Crypt's banner.
- The Summon page remade, each summon's featured familiar across the whole page.
- A watercolour splash in each familiar's element behind it in its details.
- The Starstone, remade as an opal star.
- The shop as a showcase: pick an item from the shelf and see it on its stage, the best sets first.
- The map pins remade: each one a little scene of its place, easier to spot.
- Your Profile remade: your lineup turning on a dais in a gold window.
- The Familiars page sharpened, three to a row with each level in large white type.
- Join our Discord from Settings.
Changed
- One morale bar for PvP and the raid.
- Numbers are written with commas everywhere, and very large ones shorten to 123.5M.
- Game Over offers a Phoenix Feather or Egg when you have none, and a fight lost with your Hero down keeps your place in the zone.
- A summoned Rare or better that doesn't fit your crew waits in Mail's General tab.
- Dismiss names every Epic or better you picked before you say yes.
- The world map fills the screen.
- The tutorial goes straight onto its boards, without the Prepare stops.
- Raid bosses stay for an hour before they escape.
- The raid's boss is now the Frostfall Empress.
Fixed
- The game no longer runs out of memory and restarts on the zone board, after fights or after a ten-summon.
- Tapping Go quickly no longer skips steps or doubles them.
- A summon, a pack or a gift is never bought twice by a double tap.
- Tick's word when a tutorial fight is lost, and the boar's capture comes back after a reload.
- Text spilling out of its box, tabs running off the screen on smaller phones, and many more small fixes.
v1.4.0
Eight new Heroes, each with a skill all their own, a new title screen, and the Cargo Hold in the Halcyon's look.
New
- Eight new Heroes: Cael, Kallias, Djedi, Akane, Ylva, Feng, Ezar and Nur, each glowing with the light of their skill.
- Every Hero's skill has its own name and its own animation. The Hero's portrait sweeps across the screen the first time it fires in a fight, then Cael's griffin dives on the foe, Kallias hurls a forked lightning javelin, Djedi sends out golden scarabs or a wave of healing gold, Akane empties both revolvers, Ylva calls down a falling star, Feng rains sunfire arrows, Ezar's golden crescents cut an X through the foes, and Nur's fireball bursts into a whirling tornado of fire.
- A new title screen: the eight Heroes together on a floating island at sunrise.
- The Crypt shows off your rarest familiars and your Hero on the deck: swipe to turn through them, tap one to open it.
- New foes: the Brood, Apep's serpent-folk, guard the Brig and lurk in the Crew Quarters and the Reed Marsh.
- The Cargo Hold in the Halcyon's look: the Halcyon Watchman, the goblin smugglers, the Galley Boar and the Sky Urchin, a dockside pickpocket.
Changed
- The opening movie plays slower, and a tap moves on to the next scene.
- The Crypt's banner appears together with its frame, and you can swipe it either way.
- The title screen simply says "Tap to start".
Fixed
- Your Hero now lands right on a chest or treasure instead of stopping halfway.
- The opening's Next button no longer jumps aside when tapped.
- Text spilling out of its box on a few screens, and the shop cut off at the top.
v1.3.0
Touch and hold to learn about anything, a new store, and smoother summons.
New
- Touch and hold: hold almost anything for half a second to see what it is or does, from items, coins and skills to familiars, foes and fighters mid-battle.
- Dismiss several at once: hold a familiar to pick every one of its kind or rarity. Hold a familiar in your list for quick actions: Details, Lock, Evolve, Raise Skill, Infuse and Dismiss.
- A new store in three tabs: Specials, with the Maiden Voyage Pack and the Maiden Voyage Summon for new players; Exclusive, with the Dusk Bundle and each event's set; and Starstones, with every pack's first purchase doubled.
Changed
- Tapping during a summon now speeds it up without skipping the moment its rarity is revealed, and you always see each familiar before moving on. Skip All still skips everything.
- The band with the game's name at the foot of each screen is shorter.
v1.2.1
A fix for summoning.
Fixed
- The game no longer restarts at the end of a ten-summon, showing its loading screen and coming back on the home screen: a summon now asks far less of your phone, and looks just the same.
v1.2.0
A new story and its villain: Apep, who would swallow the sun, and the Halcyon's voyage on to Concordia.
New
- Apep's story: his servants have crept aboard the Halcyon and chained her heroes, and Tick, the ship's brass owl navigator, tells the tale.
- Apep at the bow: a cinematic last fight on the Top Deck as the sun goes black, against a colossus who acts twice a turn.
- After Apep, the Halcyon sets sail for Concordia, the crew's home base, with a short scene as she arrives.
- A new Summon page: every summon as a banner along the top, its featured familiar in a showcase under it, and the buttons to summon.
- HP bars that feel each blow: what a hit takes lingers and drains away, a heal glows ahead of the bar, and big hits burst out in gold.
- The Starstones page and its pop-out, redesigned.
Changed
- Each summon looks as good as its draws: the Dusk Summon in a grand gold frame with ruby buttons, the Moon Summon moonlit, the Starstone summons gleaming.
- The right-hand Summon button summons as many as you hold, up to ten, and summons of a hundred are gone.
- A summon's familiars are listed rarest first, and a summon opens straight away.
- The tower is now the Skyward Spire, repainted, with Bronze, Silver and Golden Keys, Starmotes and the Starfall Fountain.
- A familiar's and a Hero's details have new stat icons, XP and gauges, and a larger figure.
- New pictures for gold (the winged sun), the level badge, To Battle! and the Victory banner, and the events' pages in the new look.
- Last words come one fall in twenty, and a fall no longer holds up the fight.
- Starstone prices never show an estimate in real money.
Fixed
- In the tutorial, you can look around the board and open the Map at a fork.
- The tutorial's cards no longer cover the buttons they point to.
- The Moon Summon's count shows again, and the home screen's rank box sits clear of the buttons beside it.
v1.1.0
A whole new look: the game is now Skyward Oath, set aboard a sky-ship among the broken islands of the heavens.
New
- Skyward Oath: a new name, logo, title screen and app icon, and a bright new world of floating islands.
- The Halcyon, your sky-ship: the first region is its decks, from the Cargo Hold to the Top Deck, and the tutorial now takes place aboard.
- Two new realms to voyage through: the Sun Isles and the Frost Isles, each with its own map, lands to walk and places to fight.
- A new home screen on the ship's deck, with your Hero's XP shown around their portrait, energy and morale side by side, and More opening as a star chart.
- An opening movie, and a tutorial with a guide who walks you through your first voyages, summons and fights.
- Everyday PvP: meet other players' crews on your voyage, win streaks, climb the Daily Win Ranking and replay or take revenge on a loss.
- Allies: send and accept ally requests, and send your allies gifts.
- Exclusive summons for Starstones, with limited-edition familiars, and Lothar, Grave Keeper, a new Legendary in the Dusk Summon.
- Treasure on the road you can see: chests burst open as you reach them.
- Info, with news of what is happening now and what is coming next.
Changed
- New names everywhere: Summon, Evolve, Crew, Voyage, Market, Bag, Mail and Hero; Starstones, Dawnstars, Moonstars, Duskstars and Flarestars; Valor, the Grand Clash and the Oath Prism.
- Summoning remade: an altar in the summoning hall, a crystal that climbs to its rarity, and a summary of everything you drew.
- Fights feel bigger: a cinematic way in and out, a real blow with every attack, struck fighters shake, and new Victory and Defeat crests.
- Walking the voyage is a hop a step, with dust kicked up as you land.
- Every screen, popup and button in the new ivory, gold and lapis look, with new pictures for items, coins and treasure.
- Evolving, raising a skill, infusing and devouring each have their own animation.
- Fifty more familiars drawn, and every Epic or better familiar now glows with effects for its rarity.
Fixed
- No screen moves side to side any more.
- A locked familiar, or one in a brigade, can no longer be used up by mistake.
v1.0.0
The first play-test on iPhone, through TestFlight.
New
- Eight Heroes to choose from, each with their own look, stats and skills.
- Over a hundred kinds of familiars to collect, from Common to Legendary, each with its own forms and skill.
- The story: 17 areas across three regions, 77 zones walked a step at a time, with bosses to bring down and familiars to capture after a fight.
- Battles fought by your lineup in three rows, with skills, orders for whom to go after, a forecast before each fight and a report after it.
- Four summons to draw familiars from, and Evolve: evolve with a duplicate, raise a skill, infuse and devour.
- Events, one at a time: the raid, where everyone strikes the same boss; the arena against rivals; and the tower's dungeons.
- The shop and its items, a login bonus for your first 30 days, the mail and the Collection.
- Three brigades to switch between, sound, and vibration on iPhone.
